Collector & Reseller Glossary

What the jargon actually means — and what it does to resale value. 3,212 terms across 12 categories.

301 terms in Video Games · page 4 of 6

  1. portVideo Games
    A port refers to a video game that has been adapted or re-released to run on a different gaming platform or hardware system than its original release. For instance, a game originally designed for a PlayStation console mi
  2. power brickVideo Games
    This refers to the external power supply unit, often a bulky adapter, required to run certain video game consoles or accessories. For collectors and resellers, the presence of the original power brick is crucial because
  3. power supplyVideo Games
    This refers to the unit that converts wall current into the specific, stable voltages required to run a computer or gaming console. For collectors and resellers dealing with retro or high-end gaming PCs, the quality and
  4. primary marketVideo Games
    This refers to the initial sale of a product, such as a new video game, directly from the manufacturer or authorized distributor to the first consumer. In the context of collecting and reselling, the primary market sets
  5. production yearVideo Games
    This refers to the year the game was originally manufactured or released by the developer or publisher. For collectors, this date is crucial as it helps establish the game's historical context and rarity within a specifi
  6. promotional itemVideo Games
    These are merchandise pieces, such as posters, keychains, or exclusive packaging, that were given out by a manufacturer or publisher to promote a specific video game release. They are not the game itself, but rather supp
  7. proof copyVideo Games
    A proof copy, in the context of video games or media, refers to an early, pre-release version of the game that was provided to reviewers, press, or internal testing teams before the final retail version was manufactured
  8. proof of conceptVideo Games
    This term generally refers to an early, functional demonstration or prototype of a video game, rather than a final, polished retail product. For collectors and resellers, a proof of concept piece is highly specialized an
  9. provenance documentationVideo Games
    This refers to the complete history and chain of ownership for a specific video game item, such as a console, cartridge, or collectible edition. It acts as a verifiable paper trail, proving where the item came from, who
  10. PS1Video Games
    This refers to the original PlayStation console, a highly influential piece of gaming hardware from the late 1990s. For resellers and collectors, the PS1 represents a significant entry point into retro gaming collecting.
  11. PS2Video Games
    This refers to the PlayStation 2, a highly influential and massively popular video game console released in the early 2000s. For resellers and collectors, the PS2 represents a significant piece of gaming history, housing
  12. ps2-slimVideo Games
    This refers to the streamlined, often later-model version of the PlayStation 2 console. Unlike the original, bulkier models, the slimline versions typically feature a more compact design and often have updated internal c
  13. PSA gradeVideo Games
    This refers to the condition grading assigned to PlayStation games, typically indicating the physical state of the case, disc, and manual. PSA, or Professional Sports Authenticator, is a third-party grading service, and
  14. PSXVideo Games
    This refers to the original PlayStation console, a landmark piece of gaming hardware from the late 1990s. For resellers and collectors, the PSX is a highly sought-after platform due to its massive library of iconic title
  15. rare variantVideo Games
    A rare variant refers to a specific, limited edition, or otherwise uncommon version of a video game, often distinguished by unique packaging, color schemes, insert art, or specific manufacturing runs. These variations ar
  16. region codeVideo Games
    This refers to a specific identifier embedded in a video game's software or cartridge that dictates which geographical market it is intended for. Different regions use different standards for language, power supply, and
  17. region freeVideo Games
    This describes a video game or console that can be played without needing to adhere to the specific regional coding or licensing restrictions of the physical copy it came in. Many games are coded for specific territories
  18. region lockVideo Games
    A region lock is a restriction built into video game software or hardware that prevents it from functioning or being played outside of a specific geographical territory. This is often tied to the console's firmware or th
  19. region specificVideo Games
    This describes video games, consoles, or accessories manufactured or intended for sale within a specific geographical market, such as North America (NA), Europe (EU), or Japan (JP). The region dictates the language, powe
  20. regional codeVideo Games
    This refers to a specific software lock embedded in a video game cartridge or disc that restricts its functionality or compatibility to a particular geographic market, such as North America (NTSC-U/C), Europe (PAL), or J
  21. regional lockVideo Games
    A regional lock is a feature built into certain video game consoles or software that restricts the device from operating with media or software intended for a different geographic market. This is often tied to specific r
  22. regional variantVideo Games
    This refers to a version of a video game, console, or accessory that is specifically manufactured or distributed for a particular geographic market, such as North America (NA), Europe (EU), or Japan (JP). These differenc
  23. reissue runVideo Games
    A reissue run refers to a specific production batch of a previously released video game, often indicating a re-release or a limited print run of an older title. These runs can occur for various reasons, such as updating
  24. remakeVideo Games
    A remake is a new version of an existing video game that retains the original concept, characters, and core gameplay mechanics but is significantly updated with modern graphics, enhanced features, and often improved game
  25. repairedVideo Games
    This term refers to a video game console or cartridge that has undergone professional or amateur servicing to fix malfunctions or improve performance. It implies that the item was not in perfect working order when it ent
  26. repro cartVideo Games
    A repro cart is a specialized cartridge designed to allow older, original video game consoles to play games that were not originally released for that system. These devices typically contain ROM chips that hold digital c
  27. reseller markupVideo Games
    This refers to the profit margin a reseller adds to the original cost of an item before listing it for sale. It is the difference between what the seller paid for the game and the final price they charge the buyer. Under
  28. resolutionVideo Games
    This refers to the clarity and detail of a video game's visual output, typically measured in pixels (e.g., 1080p, 4K). For collectors and resellers, the display capabilities of the original hardware or the quality of the
  29. retail sealedVideo Games
    This describes a video game that is in its original, unopened packaging, exactly as it would have been sold in a store. For collectors and resellers, this is the highest tier of condition because it preserves the item's
  30. retro aestheticVideo Games
    This describes a visual style that intentionally mimics the look and feel of older video games, often referencing 8-bit, 16-bit, or early 3D graphics. It's a broad design trend rather than a specific collectible item, bu
  31. retro enthusiastVideo Games
    This describes a dedicated collector or buyer who has a deep passion for older video games, often those from previous console generations. They aren't just looking for a quick flip; they are seeking nostalgia, historical
  32. retro gamingVideo Games
    This term encompasses the collecting, playing, and trading of video games from previous generations, typically those released before the modern era, such as 8-bit, 16-bit, or early 3D console titles. For resellers and co
  33. retro-consoleVideo Games
    A retro-console refers to vintage video game systems, typically those released several decades ago, such as the Nintendo Entertainment System or Sega Genesis. These devices are highly sought after by collectors and resel
  34. retrobriteVideo Games
    This term refers to the practice of cleaning, restoring, and sometimes cosmetically altering vintage video game consoles and accessories to make them look newer or better preserved. It involves meticulous cleaning of pla
  35. revisionVideo Games
    This term refers to a specific, often minor, iteration or update of a game, console, or accessory. It signifies a change made to the original production run, which could involve updated hardware components, revised packa
  36. rewritable cartridgeVideo Games
    This refers to a video game cartridge that was designed to have its memory rewritten, allowing players to save game progress or modify game data without needing a separate save battery or cartridge. In the context of col
  37. RGB outputVideo Games
    This refers to the capability of a display or peripheral to emit light in red, green, and blue wavelengths, allowing for customizable, vibrant lighting effects. In the context of video game hardware, this often applies t
  38. rights holderVideo Games
    This refers to the entity, typically the publisher or developer, that legally owns the intellectual property of the video game. They control the copyrights, trademarks, and licensing agreements associated with the game's
  39. rom dumpVideo Games
    A digital copy of a video game's entire software code, often extracted from a physical cartridge or disc. These files allow users to emulate the original game on modern computers or consoles without owning the original h
  40. run numberVideo Games
    This refers to the specific production or batch identifier assigned to a particular copy of a video game, often found on the box, manual, or game cartridge itself. For collectors, this number can be a crucial piece of pr
  41. runout matrixVideo Games
    This refers to the unique, often visible, etched or stamped pattern found in the runout groove of a vinyl record. It's a series of microscopic markings created during the pressing process that helps the turntable's stylu
  42. s-videoVideo Games
    This refers to a specific analog video signal standard, often used with older consoles and televisions, which provides a cleaner picture than composite video but is less advanced than component video. It transmits color
  43. save stateVideo Games
    A save state is a feature in many video games that allows players to instantly capture and restore the exact progress of the game at a specific moment. Instead of manually saving a file, the system records the entire mem
  44. save state fileVideo Games
    A save state file is a digital snapshot of a video game's progress at a precise moment in time. Instead of manually saving your game, this feature allows players to instantly revert to a specific point, effectively pausi
  45. savestateVideo Games
    A savestate is a file that captures the exact progress, settings, and state of a video game at a specific moment. Essentially, it's a snapshot of your gameplay, allowing you to instantly resume from that point without ha
  46. scanlineVideo Games
    A scanline is the visible horizontal line effect characteristic of older CRT television displays, sought after by collectors for its authentic retro gaming aesthetic.
  47. scanlinesVideo Games
    These are the visible horizontal lines that mimic the look of old cathode ray tube (CRT) televisions. They are a visual artifact from older display technology, often associated with retro gaming aesthetics. For collector
  48. screen burnVideo Games
    This refers to a permanent image retention or discoloration that appears on a display screen, often from static elements like HUDs, logos, or health bars on video game consoles or monitors. It is not a defect in the game
  49. sealed copyVideo Games
    A sealed copy refers to a video game that remains in its original, unopened packaging, including the plastic wrap or shrink-wrap over the case and manual. For collectors and resellers, this is a premium condition because
  50. sealed gameVideo Games
    A game that has never been opened from its original manufacturer packaging is known as a sealed game. This means the shrink wrap is intact, the case is unopened, and all original factory seals are present. For collectors
  51. sealed in factory wrapVideo Games
    This describes a video game that has never been opened from its original packaging, retaining the factory plastic wrap or shrink wrap. For collectors and resellers, this is a premium condition because it guarantees the i
  52. sealed in plasticVideo Games
    This describes a video game or collectible item that remains in its original, unopened packaging, often encased in a protective plastic wrap or blister pack. For resellers and collectors, this condition is paramount beca
  53. sealed in plastic wrapVideo Games
    This describes a video game or collectible item that has never been opened from its original factory packaging, often encased in protective plastic film. For resellers and collectors, this condition is paramount because
  54. second printVideo Games
    A second print refers to a subsequent manufacturing run of a video game, often after the initial, first production batch. These later runs can sometimes feature minor variations in packaging, artwork, or even internal co
  55. secretVideo Games
    This term refers to hidden content, features, or collectibles within a video game that are not immediately obvious upon starting the game. These can range from easter eggs, secret levels, hidden characters, or specific a
  56. segaVideo Games
    This refers to the video game company Sega, a major player in the industry known for iconic consoles like the Genesis and Saturn, and franchises such as Sonic the Hedgehog. For resellers and collectors, the brand name is
  57. sega genesisVideo Games
    This refers to the Sega Genesis, a highly influential 16-bit video game console released in the early 1990s. It was a major competitor to the Super Nintendo Entertainment System and holds significant nostalgic value amon
  58. sega jpVideo Games
    This term refers to games originally released in the Japanese market by Sega. For collectors and resellers, knowing the region is crucial because Japanese releases often have unique artwork, exclusive content, or differe
  59. sega regionVideo Games
    This refers to the specific geographical market or version of a video game, such as North American (NTSC-U/C), European (PAL), or Japanese (NTSC-J) releases. Different regions often have variations in the game's content,
  60. sega sealVideo Games
    This refers to the official plastic seal or sticker applied to a video game case, typically indicating that the product is factory-sealed and has not been opened or tampered with. For collectors and resellers, the presen