Collector & Reseller Glossary

What the jargon actually means — and what it does to resale value. 3,211 terms across 12 categories.

24 terms in Video Games starting with “C” · page 1 of 1

  1. cable conditionVideo Games
    This refers to the physical state of any attached or included cables for a video game console, peripheral, or accessory. It encompasses factors like fraying, kinks, discoloration, and the integrity of the connectors. For
  2. cartridge connectorVideo Games
    This refers to the physical interface or pin assembly on a game cartridge that allows it to properly connect and communicate with the console's slot. It is a critical component for the game to function, as any damage or
  3. cartridge modVideo Games
    A modification applied to a game cartridge, often involving hardware or software alterations to change gameplay, add features, or fix bugs. These modifications range from simple ROM hacks to complex internal chip swaps.
  4. cartridge pinVideo Games
    This refers to the small metal pins located on the edge of a game cartridge, which interface with the console's connector pins to allow the game to read data. For collectors and resellers, the condition of these pins is
  5. cartridge shellVideo Games
    This refers to the plastic casing or housing that holds the game media, typically seen on older console games like Nintendo or Sega titles. It is the external shell that protects the internal game cartridge. For collecto
  6. cartridge swapVideo Games
    This refers to the practice of physically replacing the original game cartridge or media within a console or system, often to install a different, sometimes modified, game. For collectors, this is a significant issue bec
  7. caseVideo Games
    In the context of video game collecting and reselling, a case refers to the original packaging that houses the game. This can range from a simple cardboard box to a more elaborate slipcase or collector's edition presenta
  8. CGCVideo Games
    This abbreviation stands for Certified Game Cards, a grading service that assesses the condition and authenticity of collectible video game items. Similar to grading trading cards, CGC assigns a numerical grade, typicall
  9. cheat codeVideo Games
    A sequence of button presses or specific inputs entered into a video game to unlock hidden features, grant advantages, or bypass normal gameplay restrictions. For collectors and resellers, the presence or absence of docu
  10. chip artVideo Games
    This refers to the low-resolution, pixelated graphical style characteristic of early video games, particularly those from the 8-bit and 16-bit eras. It is a distinct aesthetic that collectors often seek out, appreciating
  11. CIBVideo Games
    This term refers to the condition of a video game being "complete in box," meaning it includes the original game case, instruction manual, and any included inserts or booklets. For collectors and resellers, the presence
  12. classicVideo Games
    This term generally refers to video games that were released in earlier eras of gaming, often those that have achieved a significant cultural impact or represent a foundational period in the industry. It's a broad descri
  13. cloneVideo Games
    A copy or imitation of an original video game, often created by a different developer or company. These can range from direct, near-identical ports to games that borrow significant mechanics, art styles, or concepts from
  14. clone cartridgeVideo Games
    A clone cartridge is an unauthorized, unofficial copy of a commercially successful video game cartridge. These are typically produced by third-party manufacturers who reverse-engineer the original game's ROM to create a
  15. collector's editionVideo Games
    A collector's edition is a premium version of a video game that includes the standard game content plus exclusive bonus materials. These extras can range from physical items like art books, soundtracks, statues, and high
  16. color depthVideo Games
    This refers to the number of colors a display or game can render simultaneously. Higher color depth means the system can display a wider, more nuanced range of hues, leading to richer and more vibrant visuals. For collec
  17. compositeVideo Games
    This term, when used in the context of video game collecting, usually refers to a collection that combines multiple different types of items related to a single franchise or game. Instead of focusing solely on the game c
  18. console modelVideo Games
    This refers to the specific hardware iteration of a video game console, such as a "Slim" version versus an original, or a specific regional variant. Different models can have varying internal components, connectivity opt
  19. console nostalgiaVideo Games
    This refers to the powerful emotional attachment collectors and resellers feel toward video game consoles from past generations. It’s not a physical attribute of the item but a psychological driver influencing purchasing
  20. console portVideo Games
    A console port refers to a version of a video game that has been adapted or released specifically for a different gaming console than its original platform. For example, a game originally released on the Nintendo 64 migh
  21. controller conditionVideo Games
    This refers to the physical state and functionality of the input device used to play a video game, such as a gamepad or joystick. For collectors and resellers, the condition of the controller is paramount because it dire
  22. controller driftVideo Games
    This is a common hardware malfunction in game controllers where the analog sticks register continuous input even when they are not being touched. Instead of staying neutral, the stick sends a constant signal, causing uni
  23. controller wearVideo Games
    This refers to the physical deterioration of a game controller, typically visible as fading, scuffing, or stick drift on the analog sticks. It is a common sign of heavy use and age, and its presence directly impacts the
  24. crackingVideo Games
    This term refers to the unauthorized modification or bypassing of software copy protection mechanisms in video games. Essentially, it involves making pirated or modified versions of the game playable without the original