Collector & Reseller Glossary

What the jargon actually means — and what it does to resale value. 3,211 terms across 12 categories.

19 terms in Video Games starting with “D” · page 1 of 1

  1. d.o.a.Video Games
    This abbreviation stands for Dead on Arrival and refers to an item, such as a video game console or cartridge, that is defective or non-functional the moment it is received by the buyer or reseller. For collectors and re
  2. date codeVideo Games
    This refers to the manufacturing date stamped or printed on the game cartridge, disc, or packaging. For collectors and resellers, the date code is a crucial piece of provenance, as it helps establish the item's age and o
  3. dead on arrivalVideo Games
    This term describes a product that arrives in a damaged or non-functional state directly from the manufacturer or supplier. For resellers and collectors, this is a significant red flag because it immediately impacts the
  4. delaminationVideo Games
    This refers to the separation of layers within a physical item, most commonly seen in game cases, manuals, or collectible packaging. When plastic or cardboard layers begin to peel apart, it indicates material degradation
  5. deluxe versionVideo Games
    This designation indicates that a specific edition of a video game package includes more than the standard retail version. Typically, a deluxe edition bundles the base game with extra content, such as in-game cosmetic it
  6. demo versionVideo Games
    A demo version is a trial release of a video game allowing players to experience a portion of the full content before purchase, and its collector value depends heavily on its rarity and official status.
  7. developerVideo Games
    This refers to the company or individuals responsible for designing, programming, and creating the video game software. They are the creative force behind the game's mechanics, story, and overall experience. For reseller
  8. devkitVideo Games
    A devkit, or development kit, is a collection of hardware and software tools provided by a manufacturer to allow third-party developers to create games or applications for a specific console or platform. These kits conta
  9. devkitarmVideo Games
    Devkitarm refers to a Software Development Kit (SDK) used to build applications for ARM-based systems, relevant to collectors of niche or retro handheld consoles.
  10. devkitppcVideo Games
    This refers to a specific development kit used for creating software, particularly video games, for platforms utilizing the PowerPC architecture. For resellers and collectors, this term is highly niche and generally rela
  11. devkitproVideo Games
    This refers to a development kit, specifically one used for creating software for certain gaming consoles or platforms. For resellers and collectors, the presence of original, complete devkitpro hardware or associated do
  12. difficultyVideo Games
    This refers to the challenge level set within a video game, ranging from easy to expert or nightmare. For collectors and resellers, the difficulty setting itself rarely impacts the inherent value of the physical game car
  13. digital preservationVideo Games
    This refers to the practice of safeguarding video game data, software, and associated files against technological obsolescence and data loss. For collectors and resellers, digital preservation is crucial because the valu
  14. disc scratchVideo Games
    A disc scratch refers to any visible imperfection, groove damage, or abrasion on the surface of a game or software disc. These marks can range from light surface scuffs that are barely noticeable to deep gouges that sign
  15. disc wobbleVideo Games
    This refers to a physical issue where the optical disc, typically found in older console or PC games, vibrates or shakes excessively when the drive attempts to read it. This wobble can cause read errors, leading to stutt
  16. displayVideo Games
    This refers to the visual output mechanism of a video game, such as a television, monitor, or handheld screen. For collectors, the display itself isn't usually a collectible item unless it's a rare, period-specific piece
  17. display artifactVideo Games
    This refers to any visual imperfection or anomaly present on the screen of a video game console or display unit. These can include lines, flickering, discoloration, dead pixels, or strange graphical glitches that are not
  18. display copyVideo Games
    A display copy is a video game unit that has been intentionally used for promotional purposes, such as being shown in a retail store window or at a convention booth. Unlike a standard retail copy, these units are often m
  19. downscalingVideo Games
    This refers to the process of reducing the resolution or visual fidelity of a video game, often to make it run smoother on less powerful hardware or to achieve a specific aesthetic look. For collectors and resellers, the