Procedural Generation in Game Design

Procedural Generation in Game Design by Tanya Short

Computers

What Procedural Generation in Game Design by Tanya Short is worth on the used-book market.

Used
New / Sealed
Live on eBay now
See current eBay listings

Live on eBay right now

JunkPal AI· resale insightanalyzing sold comps…

Price data verified against · 1

Item details

UPC / EAN
135164291X
Brand
Tanya Short
Author
Tanya Short
Published
2017
Publisher
Taylor & Francis Group
Pages
336
ISBN
135164291X
Editions
6

Procedural Generation in Game Design resale value

Procedural Generation in Game Design by Tanya Short (2017). Across 6 editions. Used-book value depends heavily on edition (first printing vs. reprint), condition, dust jacket, and whether it's signed. First editions and out-of-print titles command the biggest premiums.

What drives the price

First editions/first printings, intact dust jackets, signatures, and unmarked pages are the top value drivers. Book-club editions and later reprints are worth far less.

Frequently asked questions

Is this book still relevant for modern game design?
Published in 2017, this text offers foundational knowledge on procedural generation in game design.
How many pages are in this edition?
The book contains 336 pages.
What is the ISBN for this specific edition?
The ISBN for this edition is 135164291X.

More resale values

View all