Artificial intelligence for games

Artificial intelligence for games by Ian Millington

Art

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Item details

UPC / EAN
1282285238
Brand
Ian Millington
Author
Ian Millington
Published
2006
Publisher
Taylor & Francis Group
Pages
872
ISBN
1282285238
Editions
8

Artificial intelligence for games resale value

Artificial intelligence for games by Ian Millington (2006). Across 8 editions. Used-book value depends heavily on edition (first printing vs. reprint), condition, dust jacket, and whether it's signed. First editions and out-of-print titles command the biggest premiums.

What drives the price

First editions/first printings, intact dust jackets, signatures, and unmarked pages are the top value drivers. Book-club editions and later reprints are worth far less.

Häufige Fragen

Is this 2006 edition still relevant for modern game AI studies?
As a foundational text, it offers historical context, though newer editions or research may cover advanced topics.
How many pages are in this specific book?
The book contains 872 pages of content.
What is the ISBN for this publication?
The ISBN listed for this edition is 1282285238.