Computers resale values

854 Computers priced on real sold comps. See what each is worth — loose or complete — before you buy or sell.

Updated September 2026 · prices refresh as new sales close.

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Frontiers in Computer Education by Yuanzhi Wang
Linear Programming and Algorithms for Communication Networks by Eiji Oki
Photoshop CS6 by Mark Galer
Social Power of Algorithms by David Beer
Cybercrime Through an Interdisciplinary Lens by Thomas J. Holt
Education in Facebook? by Mike Kent
Education in Facebook? by Mike Kent
Computation for Humanity by Justyna Zander
GDPR : a Game of Snakes and Ladders by Samantha Alford
Digital Costume Design and Collaboration by Rafael Jaen
Networked Control Systems with Intermittent Feedback by Domagoj Tolic
Online File Sharing by Jonas Andersson Schwarz
Online File Sharing by Jonas Andersson Schwarz
Advances in Social Media for Travel Tourism and Hospitality by Marianna Sigala
Arduino-Based Embedded Systems by Rajesh Singh
Arduino-Based Embedded Systems by Rajesh Singh
Using Apps for Learning Across the Curriculum by Richard Beach
Using Apps for Learning Across the Curriculum by Richard Beach
Nanobrain by Anirban Bandyopadhyay
Nanobrain by Anirban Bandyopadhyay
User-Centric and Information-Centric Networking and Services by M. Bala Krishna
Big Data Analytics Using Multiple Criteria Decision-Making Models by Ramakrishnan Ramanathan
Frontiers in Data Science by Matthias Dehmer
Guide to Doing Statistics in Second Language Research Using SPSS and R by Jenifer Larson-Hall
Guide to Doing Statistics in Second Language Research Using SPSS and R by Jenifer Larson-Hall
Usability Evaluation by James R. Lewis
Usability Evaluation by James R. Lewis
Young People's Literacies in the Digital Age by Luci Pangrazio
Data Analysis for Continuous School Improvement by Victoria Bernhardt
Diffusion of Information and Communication Technologies by Ewa Lechman
Understanding Kids Play and Interactive Design by Mark Schlichting
Casino and Gaming Resort Investigations by Derk J. Boss
Capturing the Universe by Chris Woodhouse
3D Integration in VLSI Circuits by Katsuyuki Sakuma
3D Integration in VLSI Circuits by Katsuyuki Sakuma
High-Speed 3D Imaging with Digital Fringe Projection Techniques by Song Zhang
Empirical Research for Software Security by Lotfi Ben Othmane
Understanding Digital Image Processing by Vipin Tyagi
Legal Education by Caroline Strevens
Publishing Challenge for Independent Videogame Developers by Odile Limpach
Vehicle-To-Vehicle and Vehicle-to-Infrastructure Communications by Fei Hu
Digital Afterlife by Maggi Savin-Baden
Routledge Handbook of International Cybersecurity by Eneken Tikk
Routledge Handbook of International Cybersecurity by Eneken Tikk
Computer Systems Engineering Management by Robert S. Alford
Computer Systems Engineering Management by Robert S. Alford
Event-Based Control and Signal Processing by Marek Miskowicz
3D Technology in Fine Art and Craft by Bridgette Mongeon
Handbook of Learning from Multiple Representations and Perspectives by Peggy Van Meter
Handbook of Learning from Multiple Representations and Perspectives by Peggy Van Meter
Handbook of Artificial Intelligence in Biomedical Engineering by Saravanan Krishnan
Cybersecurity Fundamentals by Kutub Thakur
Fundamentals of Optical Networks and Components by Partha Pratim Sahu
Digital Education Pedagogy by Souvik Pa
Enabling Technologies for the Successful Deployment of Industry 4. 0 by Antonio Sartal
Costume Design for Video Games by Sandy Appleoff Lyons
Authentic Assessment in Social Studies by David Sherrin
Authentic Assessment in Social Studies by David Sherrin
Hybrid Play by Adriana de Souza e Silva
Hybrid Play by Adriana de Souza e Silva
Filming the Fantastic with Virtual Technology by Mark Sawicki

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