Computers resale values
854 Computers priced on real sold comps. See what each is worth — loose or complete — before you buy or sell.
Updated September 2026 · prices refresh as new sales close.
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Optical Coding Theory with Prime by Wing C. Kwong
Complexity and Postmodernism by Paul Cilliers
Photoshop Darkroom by Harold Davis
Introduction to network security by Douglas Jacobson
Introduction to data technologies by Paul Murrell
The security risk assessment handbook by Douglas J. Landoll
Energy efficient hardware-software co-synthesis using reconfigurable hardware by Jingzhao Ou
Managing Complexity and Creating Innovation through Design by Satu Miettinen
Cloud Computing Strategies by Chorafas, Dimitris N.
Biomedical Signal and Image Examination with Entropy-Based Techniques by V. Rajinikanth
Delivering Digitally by Alastair Inglis
Hacking Cyberspace by David J. Gunkel
Affect and Embodied Meaning in Animation by Sylvie Bissonnette
Pro tools for film and video by Dale Angell
Video-Based Rendering by Marcus A. Magnor
DVD Authoring with Adobe Encore DVD by Wes Howell
Character Modeling with Maya and ZBrush by Jason Patnode
Postmortems from Game Developer by Austin Grossman
Flash XML Applications by Joachim Bernhard Schnier
Dyslexia and Information and Communications Technology by Anita Keates
Creating Flash advertising by Jason Fincanon
VLSI Custom Microelectronics: Digital by Stanley L. Hurst
Writing the Public in Cyberspace by Ann Travers
The online learning handbook by Alan Jolliffe
Primary ICT for Teaching Assistants by John Galloway
Microcontrollers by Fernando E. Valdés Pérez
Rendering for Beginners by Saty Raghavachary
Final Cut Express 4 editing workshop by Tom Wolsky
Digital forensics for handheld devices by Eamon P. Doherty
Aviation Automation by Charles E. Billings
Teaching and evaluating writing in the age of computers and high-stakes testing by Carl Whithaus
Handbook of applied cryptography by Alfred J. Menezes
The politics of cyberconflict by Athina Karatzogianni
Computerization and the transformation of employment by Thomas M. Stanback
Information technology for manufacturing by Kevin Ake
Essentials for Blended Learning by Charles R. Graham
Digital archaeology by Thomas L. Evans
Agricultural system models in field research and technology transfer by L. Ahuja
The Swimmer by William R. Uttal
Electronic collaborators by Curtis Jay Bonk
Cybersex: The Dark Side of the Force by Al Cooper
Design science research methods and patterns by Vijay Vaishnavi
Minds in Play by Yasmin B. Kafai
Through the Interface by Susanne Bodker
Democracy Online by Peter M. Shane
The open classroom by Jackie Galbraith
Machines That Become Us by James Katz
Practical parallel rendering by Alan Chalmers
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